Showing posts with label Battlefield 3. Show all posts
Showing posts with label Battlefield 3. Show all posts

Wednesday, 28 September 2011

More BF3 than you can shake a stick at

Hours to drool over, Enjoy.





via Hsgameview

Battlefield 3 - All Classes All Guns Gameplay


Battlefield 3 Tournament Match A


Battlefield 3 Tournament Match B


BF3 Beta Full Extended Gameplay

Metro Rush Full Game



Right, That's all folks. i'll do a review once i get my mits on it.

Saturday, 17 September 2011

Battlefield 3 new pics plus xbox jets and Campaign Footage

To be honest it looks quite good on the 360, not a patch on the pc version... but, yeah

















Monday, 5 September 2011

Battlefield 3 detailed:unlocks, regenerating health and flame spitting tanks

Caspian Border is the ultimate all-out vehicle warfare map.
A new post on the Battlefield blog details Battlefield 3′s vehicle classes and customisation options. There will be “over 80 unlockable specialization upgrades” across all vehicle classes. Each vehicle, whether it’s a ground tank, an infantry transport, a chopper or a jet, will have three unlock slots, one for secondary weapons, one for gadgets and one for more general upgrades. Kills and experience earned when driving or piloting a vehicle will unlock more upgrades. DICE say we can expect to see a similar level of customisation to Battlefield 3′s weapons, which they detailed in a blog post last week.

Beyond the new levels of customisation, some significant changes have been made to the way vehicles take damage. Lightly bruised vehicles will now recover over time, providing you don’t take more damage as the vehicle is healing. Beyond a certain level of damage, war machines won’t recover health at all. DICE say this is to give non-engineer drivers and pilots a better chance of survival in the heat of battle.

Engineers will still have the advantage of being able to jump out of a tank and give it a quick mend under fire, and their urgent assistance will be even more essential in Battlefield 3. Badly damaged vehicles will now break down once they’ve taken enough damage. Tanks will slow to a crawl and catch fire, ready to explode in moments unless vital repairs are made.

Their weapons will still be active, however. Dice hope this will create tense risk/reward gambles. You’re an assault infantryman in a flaming tank, do you trust your engineers enough to stay in the vehicle and fire off some vital final shots? Or do you bail and run screaming for the hills?

“Disabling means you no longer have to chase a vehicle that’s low on health to repair it,” says the blog post. That’s good news for engineers used to panicked tanks reversing into their face during vital repairs in Bad Company 2. “In a way, the repair tools are the new defibrillators, bringing a vehicle back into the fight from the brink of death.”

Friday, 2 September 2011

Battlefield 3 Physical Warfare Pack Gameplay Trailer

Watch the deadly items in the Physical Warfare Pack in action in this Battlefield 3 gameplay trailer. This pack is available as a pre-order bonus at select retailers and at Origin for the PC digital download version. At a later date, DICE will unlock all of these items at no extra charge.

Thursday, 1 September 2011

Eyes-On: Battlefield 3′s Operation Guillotine


Just two months ahead of release, Battlefield 3’s singleplayer mode remains something of a mystery – oddly so, given this game is DICE’s attempt to make their biggest franchise as appealing to lone gunners as team gunners. So getting eyes-on with a never-before-seen singleplayer level yesterday went some way to explaining BF3’s approach. That approach: MEGA-GRAPHICS, MEGA-EXPLOSIONS, MEGA-WAR. And yet, somehow, it’s also far more subtle and convincing than COD and its recent raft of wannabe crown-stealers.

The mission in question was named Operation Guillotine, and is placed about halfway through the singleplayer campaign. No, they’re not saying exactly how long said campaign is, but executive producer Patrick Bach intimated that he’s not sure games with “movie-style narratives” and no sandbox elements are unwise to exceed 10 hours if they want to sustain “high quality”.
Guillotine is a night-based mission, “something we haven’t done before”, and aims for a different sort of tension and action to the big street battle I played earlier in the day (more on that soon). Nonetheless, it’s not exactly a quiet affair. It kicks off with a clutch of soldiers crouching on a hilltop amidst the ruins of unknown buildings, staring down at Tehran, vast capital of Iran, windows in its towering city blocks twinkling in the night. It’s a hell of a sight: ugly and beautiful at the same time. One of the soldiers whistles in awe. “That is a biiiiig city.” And they’re going in, obviously.

Their orders are to capture an apartment complex on the other side of a canal, but that’s a whole lot easier than it sounds. First up is charging down a forested hill towards the city below, which would probably go more smoothly if said hill wasn’t being bombed to hell at the time. Thunderous explosions lead to trees aflame, which you and your comrades dash past to reach the relatively safety a gigantic concrete overpass. One chap is sent flying in the air from a shell that lands dangerously close – while key storyline characters will either live or die according to predetermined narrative decisions, other soldiers could dynamically bite it at any moment. This feels dangerous.
All the while, Tehran itself grows closer: this really is a remarkable spectacle, the Frostbite 2 engine doing remarkable things with lighting even on what, for this demo, is just the console build. With DICE bullish that the PC version will be about as bleeding-edge as videogames get, I can’t wait to see how this looks on a decent graphics card. The sound, too, is top-flight stuff. I’m far too uneducated in the mysterious ways of the recording studio to be able to tell you why, but everyone here’s been enthusing about how meaty and involving BF3′s audio is.

There’s also a sense of vastness and openness to the level, despite this being an essentially linear experience. Tehran seems enormous and all around, not just a series of flat bitmaps painted behind impassable walls. And, at this point at least, the game doesn’t seem to be pushing characters or dialogue too hard: clearly it’s war-as-entertainment, not any kind of simulator, but it does seem militaristic, not melodramatic.
Amidst the noise and screen-shaking explosions, there’s an emphasis on silent team-work. When you set down a mortar to soften up (and, perhaps more usefully, illuminate) a distant target, another soldier is on hand to put it in place and prime. When you and your comrades scale a wall to finally drop into the city proper, you’re all giving each other leg-ups. Then it’s down into the canal, all crumbled mortar and spilled water, and a tense, terse run through the night. The combination of darkness and smoke makes visibility limited, but the noise of battle is everywhere. Fire and explosion highlight enemy positions as you charge through, taking out who you can but mostly trying to stay alive. This does seem like a war, not an Arnie character elbowing his way through all and sundry. Crouching and crawling and staying near your allies is the way to get through, not dashing chaotically around the frontlines and cackling.

Then it’s time to infiltrate the apartment block, with a laser-sight-equipped shotgun proving surprisingly adept at picking people off from medium range. A grenade through a window leads to a door bursting open, an enemy soldier wreathed in flames falling through it. This small moment, as are others in this run, is scripted in the name of drama and progression, though Bach claims the grenade that caused it could have been thrown either by you or an NPC ally. Not that you can rely on NPCs doing all the work for you: “We want the player to be active and not just be a coward, you need to fight to win.”
Inside the apartment block, things feel a little City-17: crumbling, stark architecture, but packed with incidental detail like litter, puddles and snazzy light and reflection effects. The scripting aims largely for subtlety rather than overt puppetry too – for instance, breaching a door (yes, you do this yourself rather than watch an AI do it for you) sees a filing cabinet on the other side knocked over with a startling clang. Come the next door, things aren’t quite so low-key: an armoured enemy kicks it open, sending you sprawling onto your back and leading to a slightly jarring slo-mo sequence in which you have the time to raise and unload your shotgun as you fall.

Then it’s back outdoors for a short street sequence, walking past this battle’s wounded. A medic desperate applies a tourniquet to a fallen comrade, another soldier is being dragged away, and all-told there’s a sense of devastation and panic. For you, though, it’s off to a Humvee under orders from a Captain Brady. There things wrap up, with Bach determined not to reveal any of the context for this incursion into Tehran. “You’re going in to… do… things” is all we can get from him. Oh, and he also confirms none of the game will be set in Scotland.
And so we end with almost as much mystery as we began, but what we do have is more reassurance that BF3 is quite possibly going to be 2012’s most spectacular-looking game while resisting the urge for open excess. Obviously, its singleplayer is exploring some similar territory to the recent raft of post-COD modern military shooters, but it does seem to be taking a more low-key, less rollercoaster-like approach. Bar a couple of over-obvious brief scripted moments, it seems pacier, a little more subtle, a little more tense, more like a battle and less like a pop-up shooting gallery.

While still a linear run’n'gun game (in this section at least), it seems a long way away from the overtly prescriptive play and tone of Medal of Honor or Homefront – clearly determined to be its own game with its own feel rather than just try to keep up with the modern combat Joneses, or to simply be a ludicrous action film in disguise. There’s still much left to be seen, however – Battlefield’s trademark vehicle play will make its way into singleplayer at some point, while Bach has made repeated reference to the narrative taking a sobering look at the realities of war.
I suspect the multiplayer will remain BF3’s biggest draw for me – that’s where the real stories happen – but I’m an awful lot more interested and impressed by the core Battlefield series’ first foray into solo play than I ever expected to

via  .rockpapershotgun.com

Wednesday, 17 August 2011

Thursday, 21 July 2011

Quickly, Catch 7 Minutes Of Battlefield 3

 Those keen-eyed newshawks at VG247 have spotted seven minutes of Battlefield 3 footage posted on YouTube, via BF3Blog.

It’s a leak, and EA will surely stamp on it faster than an elephant doing a do-si-do, so look below as fast as your fingers can carry you.


Battlefield 3 will be Released on Tuesday 25th October

Sunday, 10 July 2011

Another day another Battlefield 3 story..multiplayer graphics changes


We've all seen the stunning infantry animations shown in Battlefield 3's single-player footage, but DICE has revealed that some of the Frostbite 2 engine's features will be modified for the multiplayer component of the anticipated shooter.

Speaking in Edge , DICE lead multiplayer designer Lars Gustavsson detailed that Battlefield 3's multiplayer infantry animations are not the same as we've seen running in single-player footage, but are instead finely tuned for more responsive competitive play.

"In multiplayer, we do an additional pass for animation. In single player you don't mind if a guard up on a balcony does a Hollywood death - stumbling around a bit before falling over."
Don't people want 'Hollywood' deaths in multiplayer, then? "In multiplayer it needs to be a one-to-one correlation between action and result," says Gustavsson.

This means infantry units won't have the same kind of animated flourishes in Battlefield 3's multiplayer as they do in the single-player campaign.

Gustavsson says this is done to ensure the best multiplayer experience. "We're more than willing to make differences to deliver the best experience in [single and multiplayer]".

Speaking about the strains on the differing requirements of the Frostbite 2 engine for Battlefield 3 single and multiplayer, Gustavsson said: "Singleplayer and multiplayer both have their own needs, but in the end I feel it's utterly important that it feels like the same game."

"There's no better way of proving your single player run-and-gun experience than seeing what it feels like against a live human opponent."

Friday, 8 July 2011

Battlefield 3 minimum PC specifications revealed?

US retailer GameStop has listed system specifications for the PC version of Battlefield 3.

These have not been officially confirmed by EA or DICE, but here they are..

Minimum

Hard Drive Space: 15 GB for disc version or 10 GB for digital version
Operating System: Windows Vista or Windows 7
Processor: Core 2 Duo @ 2.0GHz
RAM: 2GB
Video Card: DirectX 10 or 11 compatible Nvidia or AMD ATI card


Recommended

Hard Drive Space: 15 GB for disc version or 10 GB for digital version
Operating System: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM: 4GB
Video Card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon Radeon HD 6850

Battlefield 3 will be released for PC, Xbox 360, and PS3 on October 28.

so, how many of you are going to be following me down the upgrade path ..

More Battlefield Features Revealed

The latest DICE blog on Battlefield 3 reveals a few bits and pieces about the game, specifically the new classes. Medic is gone, as they explain:

“all the abilities such as medkits and defibrillators typically found on the Medic class are now incorporated into Assault. It makes sense that the class on the frontline will be able to revive fallen team mates, right?” The class that returns is LMG-toting Support, and that also adds another feature to the game: suppressing fire. “When you lay down fire in close vicinity to an enemy, the incoming barrage will show up as a graphical blur effect on his screen to stress him and let him know it’s not safe to pop out from behind cover. Just as importantly, this mechanic also affects his character’s in-game firing accuracy, making him less of a threat by using real world tactics.”

Well, ill miss the medic he was my fav

Tuesday, 5 July 2011

Battlefield 3 is a tasteful war game

Battlefield 3 executive producer Patrick Bach has said that: "We're not trying to base it on any political or religious conflict - controversy is probably a good marketing tool, but we make games," Bach said. "Our goal isn't to make controversy. I don't want people to feel bad playing our game. Our goal is to create a fun, entertaining experience. So we are trying to stay away from things that are real - authentic and real don't have to be the same thing."


Speaking further about the studio's depiction of war, Bach added: "When we say Russians versus Americans, it's like Red versus Blue. We try not to depict the reasons for the war, because then it can end up in a very bad place. We depict it from the perspective of an individual rather than an army - it's about you as a soldier on the battlefield, because no matter who you are or on what side you are, it's still drama."

He concluded: "I don't want to create a war simulation or a game which picks sides. I think that would be tasteless.

Battlefield 3 will be released October 28 for Xbox 360, PS3 and PC.

Full 'fault line' trailer.

Monday, 27 June 2011

Battlefield 3's two player co-op campaign




Battlefield 3's online two-player co-op mode will include 10 maps, DICE has confirmed.

DICE executive producer Patrick Bach revealed that Battlefield 3's co-op mode will be separate to its single-player campaign.

Bach also said that Battlefield 3's mix of vehicles, shooting, and destructible environments make it a game "everyone claims they want".

"Something I hear a lot from people who haven't actually played Battlefield is that they'd love a modern day, first-person shooter with everything you have in other games, but with vehicles and proper destruction."

"They say, 'that would be awesome!' In other words, this is the game everyone claims they want," says Bach.

Battlefield 3 is released for 360, PS3, and PC on October 28.