If anyone was wondering, you can play split screen on a PC just like L4D1. All you need is a spare controller. If you don't know what a developer console is, this guide is probably not for you. Ask a friend for help or see another guide.
HINT FOR CONSOLE NEWBIES:
I've noticed a lot of people having trouble running exec or ss_map. It's usually just a typo. To save yourself a lot of time and trouble, try pushing the TAB key when you type. The Source engine has something called tab completion built into the console - it will try to fill in whatever you are typing or give you possible results as you type.
Working Controllers
- Wired 360 Controller
- PS3 Controller (MotionJoy Driver, 360 profile, requires two controllers)
- Wii Classic Controller (see post)
- PS2 Controller (see post)
- Some hints for a Logitech pad are in this post. You can also try emulation (see below).
- Other controllers can try using a 360 controller emulator, see this post or this post for help.
Making a new config for a joystick? See this support page.
Step by Step Guide
Make a new controller config in your portal2/cfg folder with these contents (see below the code if you're confused):
cmd2 joy_name "Xbox360 controller"
cmd2 joy_advanced 1
cmd2 joy_advaxisx 3
cmd2 joy_advaxisy 1
cmd2 joy_advaxisz 0
cmd2 joy_advaxisr 2
cmd2 joy_advaxisu 4
cmd2 joy_advaxisv 0
cmd2 joy_forwardsensitivity -1
cmd2 joy_sidesensitivity 1
cmd2 joy_pitchsensitivity 0.75
cmd2 joy_pitchsensitivity_default 0.75
cmd2 joy_yawsensitivity -1.5
cmd2 joy_yawsensitivity_default -1.5
cmd2 joy_autoaimdampenrange 0.85
cmd2 joy_autoaimdampen 0.5
cmd2 joy_lowend 0.75
cmd2 joy_lowmap 0.25
cmd2 joy_no_accel_scale 1
cmd2 joy_accelscale 2.0
cmd2 joy_accelmax 1.0
cmd2 joy_response_move 5
cmd2 joy_response_look 1
cmd2 joyadvancedupdate
cmd2 crosshair 1
cmd2 hud_draw_fixed_reticle 1
cmd2 bind "JOY1" "+jump" // (A) Button
cmd2 bind "JOY2" "+duck" // (B) Button
cmd2 bind "JOY3" "+use" // (X) Button
cmd2 bind "JOY4" "+remote_view" // (Y) Button
cmd2 bind "JOY5" "+quick_ping" // Left Bumper
cmd2 bind "JOY6" "+zoom" // Right Bumper
cmd2 unbind "JOY7" //"+mouse_menu_taunt" // Back ("select") Button
cmd2 bind "JOY8" "gameui_activate" // Start Button
cmd2 unbind "JOY9" //"+quick_ping" // Left Stick In
cmd2 unbind "JOY10" //"+zoom" // Right Stick In
cmd2 unbind "JOY11"
cmd2 unbind "JOY12"
cmd2 bind "Z AXIS POS" "+attack2" // Left Trigger
cmd2 bind "Z AXIS NEG" "+attack" // Right Trigger
cmd2 bind "POV_UP" "+mouse_menu_taunt" // D-Pad
cmd2 bind "POV_LEFT" "+mouse_menu" // D-Pad
cmd2 unbind "POV_RIGHT" //"+mouse_menu" // D-Pad
cmd2 unbind "POV_DOWN" //"+mouse_menu_taunt" // D-Pad
cmd2 joystick 1
cmd2 sk_autoaim_mode 2
cmd2 +jlook
- This is basically the joy_configuration.cfg file but with cmd2 in front of everything. Name your new file something appropriate like joy_coop.360.cfg and save in the "common/Portal 2/Portal2/cfg" folder. Feel free to customize the binds to whatever you like as long as you keep the cmd2 in front of any command or bind.
- NEW STEP! Click "Play Cooperative" and wait for it to load the friends list. This allows you to save your progress. Thanks Gander!
- Plug in the controller, and load a map with the following in your developer console:Code:
ss_map mp_coop_start
- IMPORTANT! While it is loading, unplug your controller, wait a few seconds, then replug it. This should switch the player light on the 360 pad to the second slot. Once you have the light on the player 2 slot you can leave the joypad in and it should stay on that slot (mine survives a hibernate even). If this doesn't work (you probably have a wireless 360 pad) you can try JoyID (note: JoyID doesn't work for me).
- Execute the config you just made in the developer console:You should only need to do this once - the config should stick for player 2.Code:
exec joy_coop.360.cfg
You should now be able to control the second slot with your 360 pad and the first should be whatever binds you had on the keyboard/mouse!
Tips and Tweaks
Map Order
Play With Two 360 ControllersChange the cmd2 joystick 1 line in the config to cmd2 joystick 2Vertical Split for Two MonitorsEdit your aspect in the "common\Portal 2\portal2\splitscreen_config.txt" file. Here's another tutorial that will probably help you out.Changing FOVThe FOV settings for various split modes are also in the "common\Portal 2\portal2\splitscreen_config.txt" file.Switch to Vertical/Horizontal SplitUse ss_splitmode 0, ss_splitmode 1, or ss_splitmode 2 to select a different split mode.
Thanks Kpok/Khasim!
Code:
mp_coop_start (First map of chapter 1)
mp_coop_lobby_2
mp_coop_doors
mp_coop_race_2
mp_coop_laser_2
mp_coop_rat_maze
mp_coop_laser_crusher
mp_coop_teambts
mp_coop_fling_3 (First map of chapter 2, have to load this map after completing coop_teambts or else it will just restart coop_start)
mp_coop_infinifling_train
mp_coop_come_along
mp_coop_fling_1
mp_coop_catapult_1
mp_coop_multifling_1
mp_coop_fling_crushers
mp_coop_fan
mp_coop_wall_intro (First map of chapter 3)
mp_coop_wall_2
mp_coop_catapult_wall_intro
mp_coop_wall_block
mp_coop_catapult_2
mp_coop_turret_walls
mp_coop_turret_ball
mp_coop_wall_5
mp_coop_tbeam_redirect (First map of chapter 4)
mp_coop_tbeam_drill
mp_coop_tbeam_catch_grind_1
mp_coop_tbeam_laser_1
mp_coop_tbeam_polarity
mp_coop_tbeam_polarity2
mp_coop_tbeam_polarity3
mp_coop_tbeam_maze
mp_coop_tbeam_end
mp_coop_paint_come_along (First map of chapter 5)
mp_coop_paint_redirect
mp_coop_paint_bridge
mp_coop_paint_walljumps
mp_coop_paint_speed_fling
mp_coop_paint_red_racer
mp_coop_paint_speed_catch
mp_coop_paint_longjump_intro
mp_coop_credits
No comments:
Post a Comment