Brian Burleson explained. "We didn't get the hardware for the Wii U until a couple of months ago, and we've been working on it since,"
"The software, it's pretty easy to work on, so that makes things a lot easier. When you already have something working, especially on the Unreal Engine, it's a pretty basic, straightforward port at that point. Unreal makes it easier to do that, for sure."
Burleson refused to be drawn on details of the Wii U game, but added that Gearbox is aiming to produce a similar experience across all supported platforms.

"It really sucks to have a game be nerfed on one platform, or missing a feature on one platform. So the goal is always to make we're fully-featured, and that everything is the same experience."
But Burleson expressed confidence in Gearbox's work on the platform so far.
"It [the game] runs on the console, and you can do some really cool stuff with it. We'll talk more about that in the future, but just think about the possibilities."
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